Create living worlds,
easily.
Bitpart makes it easy to create worlds full of characters that interact with objects, and converse with the player, and with each other.
Our Vision.
Worlds should feel alive, and games should not take 5+ years to make. Designers, writers, and animators should be able to see their ideas come to life in-game quickly, in minutes, without requiring programmers.
The Bitpart AI engine is an end-to-end solution. Non-engineers create content in the Coppola authoring tool. Characters come to life minutes later, powered by our AI Director.
Designers & Writers
Create content for dialogue & interactions between multiple characters using Coppola’s simple UI to type or select from dropdowns. Go from ideas to playtesting in Unreal in minutes.
Optionally leverage AI assistance to import human-authored text scripts, or to generate rough draft content from prompts.
Unreal Developers
Unreal is better with Bitpart. Unreal provides great nuts & bolts, but takes a lot of time & energy to assemble into working gameplay. Bitpart streamlines and integrates everything, allowing developers to focus on building stories, quests, and combat.
The Bitpart SDK integrates our multi-agent AI Director tightly with core features of Unreal, including MetaHumans, Navmesh, Behavior Trees, Gameplay Abilities, Smart Objects, and Level Streaming.
While Bitpart excels with our Unreal SDK, our underlying Aesop C++ library works with any game engine.
Featured Archetypes
The Bitpart AI Director powers casts of Archetypes in the world. Archetypes are instanced characters that are fully functional to play their role, right out of the box, complete with behaviors, dialogue, animations, and placeholder props. Bitpart provides a growing library of Archetypes. Using our Coppola authoring tool, developers can customize our Archetypes, or create new ones from scratch.
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Bitpart orchestrates multi-agent interactions.
Conversations.
Prop interactions.
Object & social awareness.
Bitpart is a cross-platform solution